home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Gamer (Italian) 25
/
PC Gamer IT CD 25.iso
/
ZGI_DEMO
/
DATA
/
README.TXT
< prev
next >
Wrap
Text File
|
1997-09-06
|
8KB
|
191 lines
Z O R K G R A N D I N Q U I S I T O R D E M O
Welcome to the Zork Grand Inquisitor Demo. You are an ageless, faceless, adventure person
who has stumbled upon an old lantern. On the run from the Grand Inquisitor and his
minions, you head for the forest surrounding Foozle. Maybe you can escape underground...
How to Install the Zork Grand Inquisitor
Double Click on the Setup file in the ZGI_Demo folder. This will launch the Frobozz
Electric Installer which will guide you through the installation process. You need
a Pentium 90, 16 Megs of Memory, a 16 Bit Audio Card, and a 16 Bit Video Card. You will
need at least 20 megs of uncompressed hard disk space to install the game. Note: you
need the CD to run the Demo.
Also, you will need DirectX 3.0a or higher running on your system. You can download
DirectX at www.microsoft.com. DirectX is also included in many games, so you may
already already have it on your system.
How to Play the Zork Grand Inquisitor Demo
Your goal in the demo is to escape underground and access each of the three areas located
off the Crossroads. Each of these areas contains a slide show of places to visit in the
full version of Zork Grand Inquisitor.
Z-Vision & The Zork Grand Inquisitor Interface
With Activision's Z-Vision technology, you can see a complete 360-degree view of your
surroundings from almost every point in the game. By panning left and right, you can
explore the world of Zork Grand Inquisitor in incredible detail. You may find many
different things to interact with as you pan through a single 360-degree view.
As you look around, pay attention to your cursor-it will provide you with useful
information about your environment. There are three kinds of cursors: exploration
cursors (which help you navigate through the worlds), inventory cursors
(which let you use items you find along the way) and Magic Spell Cursors
(for, naturally enough, casting spells). The cursors are your tools for interacting
with the world of Zork Grand Inquisitor.
It may take you a few minutes to get used to the sensation of panning. Try and go
slowly until you get the hang of it.
Inventory
Note: If you have switched buttons in your Windows Mouse Control Panel, the buttons
indicated in the following instructions will be reversed.
In Zork Grand Inquisitor, there are many items that you can pick up and carry
around with you for use later in the game. When you pick up an item, it is placed
in your inventory. A picture of the item takes the place of your normal navigation
cursors.
Your items are stored in your inventory bag. Right clicking or pressing F5 will
take you to the inventory screen. (See the Menu Bar Section for quick access to
your stuff.)
The screen is divided into two halves. The right half of the screen is your special
item area. As you play the game, you will some special objects, like a spell book.
The left half is where you store your basic objects. You begin the demo with only a
length of rope and a lantern.
Clicking on an object will put it into your hand. If you click on object while
holding another, the one you clicked on will be in your hand and the one you were
holding will be put into the bag. You can drop an object by clicking on an empty
area of the bag. (Pressing F8 at any time will also put the current object into
the bag).
Below is a list of special objects and how they are used in the game:
Spell Book - Left Click on the Book to open your spell book
Lantern - No adventurer should be without his or her lantern. Grues are known to
prey on unsuspecting adventurers who stumble into the dark. Only go underground
when you have a trusty light source.
Frobozz Magic Viewer - Besides your Rope and Lantern, you are lucky enough to have
an antique Frobozz Magic Viewer. Placing an object onto the viewer will bring
you a close up view of the object.
Click on the "Close Here" label to leave the inventory screen.
Spell Casting and the Spell Book
Magic is under attack in Zork Grand Inquisitor. You are the last person practicing
magic in the empire. Once you acquire a spell book, you can cast spells.
To open the spell book, select it from your inventory screen. You can also press F6
for direct access.
Your spell book opens to one of two pages - High Spells and Middle/Deep Spells. Each
page contains different types of spells. Use the tabs on the side of the screen to
change pages.
Each spell is identified by a rune, followed by the name of the spell and a description
of what it does.
To Cast a spell, you need to memorize it. You do this by clicking on a spell (see
below for a way to select spells without opening the book). The spell will be chanted,
the book will close and your cursor will become the same as the spell's rune. Clicking
with the spell will cause you to cast the spell on the object clicked upon.
You only remember a spell for a short time. If you wait too long or change views, you
will need to re-memorize the spell. You can purposely forget a spell by pressing F8.
You can cast spells at any time in the game, although they may not work for a variety
of reasons. For example, casting Igram (turn purple items invisible) will fail on a
red chair.
Gaining new spells is part of the fun of Zork Grand Inquisitor. To add spells to
your spell book, you need to find spell scrolls. These are scattered around the
underground. When you find a spell, it needs to be written into the book so it can
be used more than once (a spell scroll disappears when it is used). In the old days,
a special spell was required to accomplish this task. With your auto-Gnusto spell
book, spells will automatically write themselves into your book; the original scroll
will vanish after the spell is written into the book.
Menu Bars
At the top of the screen, you can access three different menu bars. The center bar
allows you to access the game screens of ZGI. The left bar is a Inventory menu and
the right bar is a Spell Menu.
Center Bar
If you place your cursor at the top of the screen, a bar will appear allowing you to
save or restore a game, or quit the game.
Save Game
Save - To save a game, click on Save. Use your cursor to select a slot, type in a game
name, and press Enter. You can use a previously used slot; the program will ask you to
confirm the overwriting of the old file.
Restore Game
Restore - To restore a saved game, click on Restore. Then, highlight the game you
wish to restore, and press Enter or click your left mouse button.
Inventory Bar
Move the cursor to the top left corner of the screen. A bar zips out showing your
current objects. You can pick up or drop objects on the bar. This is identical to
the left half of your inventory. This bar is not accessible from the inventory screen.
Spell Bar
On the right side of the menu bar area is the spell bar. The spell bar is similar
to the Inventory bar. You can quickly learn a spell by clicking on the spell's rune.
This is equivalent to clicking on a spell in the Spell Book. The bar is not accessible
from the Spell Book.
Keyboard Controls
Ctrl-S Save
Ctrl-R Restore
Ctrl-Q Quit
Spacebar Skip current movie. Also closes the inventory and spell book screens.
F5 Inventory
F6 Spell Book
F8 Put Away Current Object / Forget Spell
Trouble Shooting
If you have trouble running the ZGI Demo, any of the following may elleviate the probelm:
Restart your computer.
Reinstall DirectX - make sure your system is certified.
Set your monitor to 16 bit, 640 x 480 before runnning the game.
Check that the CD is in the drive. Even after installing, you will need the CD.
We recommmend that you do not run other applications while running the ZGI Demo.
Also, if you Alt-Tab out of ZGI, return to the game via the Alt-Tab interface -
clicking on the Menu Bar will create a screen artifact in the game.
-----------------------------------------------------------------------------------
Zork Grand Inquisitor Demo is (c) 1997 Activision, Inc.